Monday, December 12, 2011

The Safest place to Buy WoW Accounts

Guy4Game.com – The Most Reliable Retailer of WoW Accounts

If you are a gamer, then you know that one of the most important things you can do is purchase a World of Warcraft account. Not only will this account change the way you play the game and also alter what you can do in your realms and with your characters, but it also costs enough money that you will want to be sure that you are getting exactly what you need. If you have been looking online for websites that Buy WoW accounts, you should know that there are many websites out there that are not legitimate businesses. Many of these websites are run by individuals with whom you should not trust your credit card information. The right choice is to use Guy4Game. When you buy wow accounts, you are assuring yourself that you are working with professionals who care about your satisfaction.
The first reason you should buy from Guy4Game is because they offer a free phone line. This is a big deal and it says that there are real people who want your business and want to make you happy. All you have to do is read a Guy4Game review and you will see that they have a steady following of gamers just like yourself who are willing to trust them with their credit card information. You can speak to real people and have your safety and your satisfaction guaranteed.
When you buy WoW accounts you also have to make sure that the vendor has the right to sell those accounts. Unfortunately, it happens all too often that websites will sell accounts before they have complete ownership of them. This will be a problem for you if you are misled. You will end up with an account that is not secure and it’s very possible that your payment information will not be safe. When you buy from Guy4Game, you do not have to worry about this. They are a legitimate business. All you need is to read a Guy4Game review to see that they are good to their customers.
You should buy from Guy4Game because they have had long relationships with many gamers like yourself who are now and then interested in buying World of Warcraft accounts. To prove that they are reliable, you can choose to read a Guy4Game review on their webpage and learn why they are the only reliable retailer of WoW accounts on the web.

Friday, November 25, 2011

How to Get Fangs of the Father, Where to Buy Fangs of the Father?

Patch 4.3 will offer the most deadly and experienced rogues the opportunity to finally play a central role in the fate of the world the rogue’s way: by manipulating key events from the shadows. Players will travel across continents to accomplish crucial missions of reconnaissance, burglary, infiltration and, of course, assassination. Those familiar with the events that unfolded in the Badlands since the Cataclysm struck may recall the story of Rheastrasza, the ambitious red dragon who acquired a black dragon egg and magically purified it, cleansing it of the Black Dragonflight’s corruption. While those events may lead to a more hopeful destiny for Azeroth, it will take cleverness, stealth, skill, and the help of a few friends to unravel the web of intrigue that will reveal what became of the egg… and determine the fate of Deathwing himself.
Wetwork
Rogues willing to do whatever is necessary to ignite a brighter future must first delve into the Dragon’s Soul raid dungeon to begin the quest line. Those who prove their prowess within will be set on a collision course with Ravenholdt Manor and the enigmatic Black Prince, Wrathion. This shadowy figure could be the key to victory for the mortal races, but what is his true agenda? Before the truth behind these mysteries are revealed, enterprising assassins will need to fight tense raid battles against Deathwing’s most powerful minions, and embark alone on perilous missions to seal the fate of the Black Dragonflight. The quest culminates in the earth-scorching execution of Deathwing himself and a shocking revelation about the true nature of the mission.
What’s in it for me?
Rogues who succeed will receive a paired set of daggers that will become increasingly lethal as their bearer progresses along the legendary quest. At the height of their strength, they will be imbued with the vile essence of the Old Gods, as well as the maddened fury of the Black Dragonflight -- bestowing great power upon their bearer. These powers include a stacking increase to Agility which builds until dark wings unfurl from the rogue’s back, removing the combo point cost and increasing damage of finishing moves for a short time. In addition, the wings which can be spread on command (with no combat benefit) to slow a rapid descent, allowing the rogue to slowly fall to the ground… or enact a little death from above! When it comes to dealing death, the Fangs of the Father promise legendary killing power to rogues of any specialization.
 An incredible adventure and legendary rewards await. The future of all life on Azeroth hangs in the balance. Better get moving.


Saturday, November 12, 2011

WOW PROFESSIONS-Enchanting

Enchanting is a primary profession in which characters may enchant gear and craft a variety of items. The main use of enchanting is to augment the stats of gear, such as more strength, intellect, etc.; resistance to a particular branch of magic; increased spell damage or healing; increased speed (attack speed, mount speed etc.); or a variety of other effects. Enchanters also create specialty use items, such as [Wizard Oil] and trade goods, such as [Enchanted Leather].
Employing the services of an enchanter is one of the trickier things that a player may wish to do in WoW. For details on how to be savvy customer for those services read: Getting Enchantments Done.

Contents

 [show]

Background Edit

The following groups of characters have particular uses for many enchanter abilities:
  • Twinks. Persons who have decided to create a character to play in different brackets in the battlegrounds reach a limit on gear upgrades. The popular twinking brackets are levels 19 and 29, and less so 39 and 49. These are the most lucrative markets for those whose skill level is 300 or less in enchanting (because the better Burning Crusade enchants are limited to items of level 35 or above). Even so, only the top-end enchants are in demand, so skill level 300 and some rare enchants are needed to have success in this market.
  • Weapon glows. This is where those with lower-level enchanting skills can earn some profit. Many enchants make weapons glow in various colors. [Enchant Weapon - Beastslaying] (red), [Enchant Weapon - Fiery Weapon] (orange) and [Enchant Weapon - Superior Striking] (blue) are three of the more popular glow enchants. As in other professions, the more popular enchanting formulas can't be learned from a trainer; they are drops and must be purchased through the AH, or in some cases can only be bought from a vendor after a certain level of reputation has been reached, one popular example for this is the agility enchant for weapons (much liked by rogue twinks). In some cases, rich players (particularly on RP servers) may pay for weapon glows simply for the aesthetic aspect.
  • High End. Characters level 35 and up can use the high-end enchants introduced by the Burning Crusade. For the most part, these enchants have made the pre-Burning Crusade enchants obsolete, although some of the older enchants still remain useful (e.g. the riding speed enchant). Again, the most desirable high-end enchants are not generally available. Many rare recipes are BoP and cannot be traded, some are bossdrops (and thus are available only to raiding enchanters), others require faction grinding.
  • Products. Enchanting products can be profitable and ease the cost of gaining skills. Look into creating oils and enchanted leather and thorium. Check how expensive the materials are, and how much profit can be gained by selling the product. This may vary greatly depending on server, day of the week and several other factors. In addition the recent addition of the inscription profession allows enchanters to use vellum to createscrolls. Each of these scrolls can be used to enchant one weapon or armor. The scrolls can be sold in the auction house or mailed to players using the COD (cash on delivery) support.
  • Misc Armor Type. Several items have a misc armor type (as opposed to cloth, mail, etc). These items due not follow the normal level requirements. Examples: Antique Silver Cufflinks and Lovely Charm Bracelets are both level 1 and accept +3 stam and +9 spirit, but not +7 stam or +9 stam. Formal Dangui is level 60 and accept +22 defense and +260 mana, but apparently no other LK enchants.
Now that you know what categories of enchants sell, don't be surprised that no one is interested in your low-level enchants as you raise your skills. Those do not fall into the above categories, so few will want them, even if free. In those early times, your most valuable enchanting skill will bedisenchanting. As an aside, disenchanting is one way to make tailoring profitable, as you can learn which crafted tailored items will generate dusts and essences -- even shards -- that sell for a higher price than the value of the materials. Depending on the economy on your server, it is sometimes possible with a tailoring/enchanting combination to put a considerable stockpile of gold for purchasing your mount in the bank well before you reach level 30.
Disenchanting will also be vital to your progress and success, since a vital part of enchanting is farming components. If you don't farm shards, essences and dusts, and instead rely on people bringing you the materials, you will only be paid tips like any lock picker. Considering how much you will be spending on formulas and training, it would take droves of tips to let you break even, much less make a profit. Instead, you want to farm the materials so you can include the market price for them in the cost of your services, making money both ways. That said, farming the high-demand items, such as [Large Brilliant Shards], requires runs through level 60 or higher instances, as these can only be obtained by disenchanting high-level blue items.
As you can see, enchanting requires a fairly good understanding of the mechanics of the game. You need to be familiar with what stats are of interest to which players and why so that you can determine which enchants will be of value, and to be able to advise players who might be unsure.
At higher levels, an enchanter can enchant his or her own rings, but no one else's. The things an enchanter can do are a bit slanted toward casters; the oils, the wands, int buff is one of the early weapon enchantments. All characters can benefit from being able to disenchant; having a disenchanter along is an essential part of serious raiding.

Enchanting Training Edit

Formulas
ProficiencyLevelSkill
Apprentice51 - 75
Journeyman1050 - 150
Expert20125 - 225
Artisan35200 - 300
Master50275 - 375
Grand Master65350 - 450
Illustrious Grand Master75425 - 525
Levels Apprentice to Artisan may be learned at enchanting trainers throughout Azeroth. The same trainers also teach enchants.
There are Master trainers at Stormspire in Netherstorm and AllianceHonor Hold as well as HordeThrallmar in Hellfire Peninsula. Although you need to be level 50 to learn Master enchanting from them, they also train the following 4 enchants which do not require Master, but only enchanting skill 300 (potentially available at level 35):
Blood elves (having +10 enchanting) may learn an additional 7 enchants, also potentially at level 35. These are:
Enchanters use magical formulas to grant permanent augmentation to armor, weapons and other items. Enchanting recipes require the use of special Enchanting ingredients which can be gathered by disenchanting items of uncommon or better quality or found as loot. Using these ingredients enchanters can make items more powerful.
Low-level enchants (below skill 250) require rather large amounts of expensive components, but can hardly be sold. Even attempts to give them away for free can fail. Thus enchanters frequently end up re-enchanting the same item dozens of times just to increase their skill.
At very low levels, disenchanting can level enchanting skill.
Leveling enchanting is possible just with the materials gained from disenchanting items you find yourself and items from quests, but due to the slow rate, buying materials from the AH or having friends or members of your guild supply you with items or materials can be quite a boost. Farming magic items for disenchanting is not recommended, thus enchanting is a profession for players with either backup from a guild, enough money to buy most of the materials, or a lot of patience. Buying and disenchanting underpriced items from AH can be a cheaper way to obtain materials rather than than buying them directly (particularly high level pre-TBC dusts/essences/shards). Items such as a plate armor with +12 to Spirit have no value if worn or sold, but may disenchant to materials far in excess of the item's vendor value.
A common tip is to disenchant items created with tailoring. This is an easy way to obtain dusts and essence, however, depending on the item and your server, selling either the cloth or the item and buying enchanting materials with the money gained can be more effective. In most cases, it's an excellent way to offset the costs of tailoring, since the vast majority of low level tailoring products are utterly worthless but need to be made in order to train the skill.

Friday, November 11, 2011

Patch 4.3: Fangs of the Father


Table of Contents

Items

Fangs of the Father: Legendary Proc

 Shadows of the Destroyer: Increases your Agility by 17, stacking up to 50 times. Once you have acquired 30 stacks of Shadows of the Destoyer, each stack gained grants an increasing chance to trigger Fury of the Destroyer and cancel all stacks of Shadows of the Destroyer. Fury of the Destroyer immediately grants 5 combo points and causes your finishing moves to grant 5 combo points. Lasts 6 sec.

 Legendary Wings: No further information on it yet, but probably related to the cosmetic effect of unfurling wings.

We've known for a while that the weapon will have two earlier stages like the previous legendary did, but now there's some more information on them. Both of them also have procs:

Latest PTR Additions

There are tons of new items (over 500) in our latest data push on our PTR site. Here's some of the highlights:

Weapons (54)
Armor (441)Achievements (6)

Death Knight Tier 13 & Chromatic Mount

We were trying to hold off on these because we knew Blizzard has an awesome official preview coming up, but since they were leaked, we'll share as well. The mount is truly amazing, though, and will likely be tied to Dragon Soul in some form (a lot of the achievements/spells are named "Chromatic aspects" and such)--I love the direction they went with it, it reminds me of Mists of Pandaria!
  

Maps and Icons

Maps

        

Icons

Inventory (Armor & a Deathwing Encounter Item):
Spells

Spell Differences

  •  High Society Top Hat got some changes which implies it's about to be added to the game finally.
  • Blood presence was also buffed, as they promised at BlizzCon, by 25%.
  • All of the healing debuffs like Wound Poison have been increased from 10% to 25%.
  • Shaman T12 Elemental 2P Bonus: Your Lightning Bolt has a 30% chance to reduce the remaining cooldown on your Fire Elemental Totem by 4 sec.
  • Spinal Healing Injector no longer requires Mythical Healing Potion.
Hit the break to see the actual spell changes!

 Death Knight
Forum | Talent Calculator
Spell Changes
  •  Blood Presence: You assume the presence of Blood, increasing Stamina by 8%, armor contribution from cloth, leather, mail and plate items by 55%, and reducing damage taken by 8%. Increases threat generated. Only one Presence may be active at a time, and assuming a new Presence will consume any stored Runic Power.
  •  Death Coil: Fire a blast of unholy energy, causing 985 + 0.23 * AP
     * 1
     * 1 Shadow damage to an enemy target or healing (985 + 0.23 * AP * 1 * 
    1 * 
    3.5) damage on a friendly Undead target.
 Druid
Forum | Talent Calculator
Spell Changes
  •  Bear Form: Shapeshift into Bear Form, increasing armor contribution from cloth and leather items by 120% and Stamina by 20%. Significantly increases threat generation, causes Agility to increase attack power, and also protects the caster from Polymorph effects and allows the use of various bear abilities. The act of shapeshifting frees the caster of movement slowing effects.
  •  Demoralizing Roar: The Druid roars, reducing the physical damage caused by all enemies within 
    10

    0
     yards by 10% for 30 sec.
  •  Nature's Focus: Reduces the pushback suffered from damaging attacks while casting Healing Touch, Regrowth, Tranquility, Rebirth,
    Cyclone, Entangling Roots, 
    and Nourish.
 Hunter
Forum | Talent Calculator
Talents and Specialization
  •  Explosive Shot: You fire an explosive charge into the enemy target, dealing RAP*
    0.232

    0.273
    +448 Fire damage. The charge will blast the target every second for an additional 2 sec.
 Mage
Forum | Talent Calculator
Talents and Specialization
  •  Living Bomb: The target becomes a Living Bomb, taking 928 Fire damage over 12 sec. After 12 sec, the target explodes dealing 464 Fire damage to up to 3 enemies within 
    0

    10
     yards. Limit 3 targets.
 Paladin
Forum | Talent Calculator
Spell Changes
  •  Seal of Truth: Fills the Paladin with holy power, causing single-target attacks to Censure the target, which deals ((0.01 * holy
    power.0193

    power.0270
     * AP) * 5 * 100 / 100) additional Holy damage over 15 sec. Censure can stack up to 5 times. Once stacked to 5 times, each of the Paladin's attacks also deals 15% weapon damage as additional Holy damage. Only one Seal can be active on the Paladin at any one time. Lasts 30 min. Unleashing this Seal's energy will deal (1 + 0.223 * holy power.142 * AP) Holy damage to an enemy, increased by 20% for each application of Censure on the target.
Talents and Specialization
  •  Beacon of Light: The target becomes a Beacon of Light to all targets within a 60 yard radius. 
    Each heal you cast except Holy Light on those targets

    Your Word of Glory, Holy Shock, Flash of Light, Divine Light and Light of Dawn
     will also heal the Beacon for 50% of the amount healed. Holy Light will heal for 100% of the amount. Only one target can be the Beacon of Light at a time. Lasts 5 min.
 Priest
Forum | Talent Calculator
Talents and Specialization
  •  Tome of Light: Reduces the cooldown of your Holy Word spells by 
    30%

    30%.
 Shaman
Forum | Talent Calculator
Talents and Specialization
  •  Earthquake: You cause the earth at the target location to tremble and break, dealing (325
     + $SPN * 0.11
    ) Physical damage every 1 sec to enemies in an 8 yard radius, with a 10% chance of knocking down affected targets. Lasts 10 sec.
 Warlock
Forum | Talent Calculator
Spell Changes
  •  Create Soulstone: Creates a Soulstone. When cast on live targets, the soul of the target is stored and they will be able to
    ressurect

    resurrect
     upon death. If cast on a dead target, they are instantly ressurected. Targets ressurectresurrected. Targets resurrectwith 30% health and 30% mana. Conjured items disappear if logged out for more than 15 minutes.
Talents and Specialization
  •  Master Demonologist: Increases the damage done by your demon servants and damage you deal while transformed into a demon by 18.4%. Each point of Mastery increases damage by an additional 2.3%.
 Warrior
Forum | Talent Calculator
Spell Changes
  •  Demoralizing Shout: Reduces the physical damage caused by all enemies within 
    10

    0
     yards by 10% for 30 sec.
  •  Thunder Clap: Blasts enemies within 
    0

    8
     yards for 302 damage, and increases the time between their attacks by 20% for 30 sec. Damage increased by attack power.
Talents and Specialization
  •  Furious Attacks: Your autoattacks have a chance to reduce all healing done to the target by 25% for 10 sec.
  •  Unshackled Fury: Increases the benefit of abilities that cause or require you to be enraged by 11.2%. Each point of Mastery increases enrage effects by an additional 5.60%.
Racial Traits
  •  War Stomp: Stuns up to 5 enemies within 
    0

    8
     yds for 2 sec.
Hunter Pets
Spell Changes
  •  Legion Strike: A sweeping attack that does the Felguard's weapon damage plus ((($SP * 0.50) * 2) * 0.264 + 138) divided among all targets within 6 yards, and also wounds the Felguard's current target, reducing the effectiveness of any healing received for 6 sec.
Professions
 Tailoring
NPC Abilities
This section has not been analyzed extensively by our team but is included for people interested in seeing what has changed in these areas.
View changesUncategorized
This section has not been analyzed extensively by our team but is included for people interested in seeing what has changed in these areas.
View changes