Showing posts with label wow professions. Show all posts
Showing posts with label wow professions. Show all posts

Saturday, November 12, 2011

WOW PROFESSIONS-Enchanting

Enchanting is a primary profession in which characters may enchant gear and craft a variety of items. The main use of enchanting is to augment the stats of gear, such as more strength, intellect, etc.; resistance to a particular branch of magic; increased spell damage or healing; increased speed (attack speed, mount speed etc.); or a variety of other effects. Enchanters also create specialty use items, such as [Wizard Oil] and trade goods, such as [Enchanted Leather].
Employing the services of an enchanter is one of the trickier things that a player may wish to do in WoW. For details on how to be savvy customer for those services read: Getting Enchantments Done.

Contents

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Background Edit

The following groups of characters have particular uses for many enchanter abilities:
  • Twinks. Persons who have decided to create a character to play in different brackets in the battlegrounds reach a limit on gear upgrades. The popular twinking brackets are levels 19 and 29, and less so 39 and 49. These are the most lucrative markets for those whose skill level is 300 or less in enchanting (because the better Burning Crusade enchants are limited to items of level 35 or above). Even so, only the top-end enchants are in demand, so skill level 300 and some rare enchants are needed to have success in this market.
  • Weapon glows. This is where those with lower-level enchanting skills can earn some profit. Many enchants make weapons glow in various colors. [Enchant Weapon - Beastslaying] (red), [Enchant Weapon - Fiery Weapon] (orange) and [Enchant Weapon - Superior Striking] (blue) are three of the more popular glow enchants. As in other professions, the more popular enchanting formulas can't be learned from a trainer; they are drops and must be purchased through the AH, or in some cases can only be bought from a vendor after a certain level of reputation has been reached, one popular example for this is the agility enchant for weapons (much liked by rogue twinks). In some cases, rich players (particularly on RP servers) may pay for weapon glows simply for the aesthetic aspect.
  • High End. Characters level 35 and up can use the high-end enchants introduced by the Burning Crusade. For the most part, these enchants have made the pre-Burning Crusade enchants obsolete, although some of the older enchants still remain useful (e.g. the riding speed enchant). Again, the most desirable high-end enchants are not generally available. Many rare recipes are BoP and cannot be traded, some are bossdrops (and thus are available only to raiding enchanters), others require faction grinding.
  • Products. Enchanting products can be profitable and ease the cost of gaining skills. Look into creating oils and enchanted leather and thorium. Check how expensive the materials are, and how much profit can be gained by selling the product. This may vary greatly depending on server, day of the week and several other factors. In addition the recent addition of the inscription profession allows enchanters to use vellum to createscrolls. Each of these scrolls can be used to enchant one weapon or armor. The scrolls can be sold in the auction house or mailed to players using the COD (cash on delivery) support.
  • Misc Armor Type. Several items have a misc armor type (as opposed to cloth, mail, etc). These items due not follow the normal level requirements. Examples: Antique Silver Cufflinks and Lovely Charm Bracelets are both level 1 and accept +3 stam and +9 spirit, but not +7 stam or +9 stam. Formal Dangui is level 60 and accept +22 defense and +260 mana, but apparently no other LK enchants.
Now that you know what categories of enchants sell, don't be surprised that no one is interested in your low-level enchants as you raise your skills. Those do not fall into the above categories, so few will want them, even if free. In those early times, your most valuable enchanting skill will bedisenchanting. As an aside, disenchanting is one way to make tailoring profitable, as you can learn which crafted tailored items will generate dusts and essences -- even shards -- that sell for a higher price than the value of the materials. Depending on the economy on your server, it is sometimes possible with a tailoring/enchanting combination to put a considerable stockpile of gold for purchasing your mount in the bank well before you reach level 30.
Disenchanting will also be vital to your progress and success, since a vital part of enchanting is farming components. If you don't farm shards, essences and dusts, and instead rely on people bringing you the materials, you will only be paid tips like any lock picker. Considering how much you will be spending on formulas and training, it would take droves of tips to let you break even, much less make a profit. Instead, you want to farm the materials so you can include the market price for them in the cost of your services, making money both ways. That said, farming the high-demand items, such as [Large Brilliant Shards], requires runs through level 60 or higher instances, as these can only be obtained by disenchanting high-level blue items.
As you can see, enchanting requires a fairly good understanding of the mechanics of the game. You need to be familiar with what stats are of interest to which players and why so that you can determine which enchants will be of value, and to be able to advise players who might be unsure.
At higher levels, an enchanter can enchant his or her own rings, but no one else's. The things an enchanter can do are a bit slanted toward casters; the oils, the wands, int buff is one of the early weapon enchantments. All characters can benefit from being able to disenchant; having a disenchanter along is an essential part of serious raiding.

Enchanting Training Edit

Formulas
ProficiencyLevelSkill
Apprentice51 - 75
Journeyman1050 - 150
Expert20125 - 225
Artisan35200 - 300
Master50275 - 375
Grand Master65350 - 450
Illustrious Grand Master75425 - 525
Levels Apprentice to Artisan may be learned at enchanting trainers throughout Azeroth. The same trainers also teach enchants.
There are Master trainers at Stormspire in Netherstorm and AllianceHonor Hold as well as HordeThrallmar in Hellfire Peninsula. Although you need to be level 50 to learn Master enchanting from them, they also train the following 4 enchants which do not require Master, but only enchanting skill 300 (potentially available at level 35):
Blood elves (having +10 enchanting) may learn an additional 7 enchants, also potentially at level 35. These are:
Enchanters use magical formulas to grant permanent augmentation to armor, weapons and other items. Enchanting recipes require the use of special Enchanting ingredients which can be gathered by disenchanting items of uncommon or better quality or found as loot. Using these ingredients enchanters can make items more powerful.
Low-level enchants (below skill 250) require rather large amounts of expensive components, but can hardly be sold. Even attempts to give them away for free can fail. Thus enchanters frequently end up re-enchanting the same item dozens of times just to increase their skill.
At very low levels, disenchanting can level enchanting skill.
Leveling enchanting is possible just with the materials gained from disenchanting items you find yourself and items from quests, but due to the slow rate, buying materials from the AH or having friends or members of your guild supply you with items or materials can be quite a boost. Farming magic items for disenchanting is not recommended, thus enchanting is a profession for players with either backup from a guild, enough money to buy most of the materials, or a lot of patience. Buying and disenchanting underpriced items from AH can be a cheaper way to obtain materials rather than than buying them directly (particularly high level pre-TBC dusts/essences/shards). Items such as a plate armor with +12 to Spirit have no value if worn or sold, but may disenchant to materials far in excess of the item's vendor value.
A common tip is to disenchant items created with tailoring. This is an easy way to obtain dusts and essence, however, depending on the item and your server, selling either the cloth or the item and buying enchanting materials with the money gained can be more effective. In most cases, it's an excellent way to offset the costs of tailoring, since the vast majority of low level tailoring products are utterly worthless but need to be made in order to train the skill.

Wednesday, November 9, 2011

WOW Professions Guides

Professions Edit

Primary professions Edit

Gathering Edit

ProfessionDescription
Herbalism Icon
[Herbalism]
Harvest herbs from the ground and some dead mobs.
Mining Icon
[Mining]
Mine ore, minerals, various gems and stone from protruding veins or deposits. Requires a Mining Pick. The smelting sub-profession uses aForge to smelt the ore into bars of metal (Smelting works like a crafting profession.)
Skinning Icon
[Skinning]
Skin skinnable corpses for hides, leather, and scales. Requires a Skinning Knife.

Production Edit

ProfessionDescription
Alchemy Icon
[Alchemy]
Mix potions, elixirs, flasks, oils and other alchemical substances (usually liquid) using herbs and other reagents. The concoctions you create can temporarily ward against any kind of magic and power any attribute. Most recipes require various types of vials. High level alchemists can also transmute essences and metals into other essences and metals. Alchemists can specialize as a Master of Potions, Master of Elixirs, or a Master of Transmutation.
Blacksmithing Icon
[Blacksmithing]
Smith various metal weapons as well as mail and plate armor and other useful trade goods like keys, shield-spikes and weapon chains to prevent disarming. Blacksmiths can also make items from stone to temporarily buff weapons. Blacksmiths can also socket one-handed weapons, bracers, and gloves.
Enchanting Icon
[Enchanting]
Extract magical dusts, essences and shards for use to enchant various attributes, powers, and properties to all sorts of equipableitems. Enchanters can also make a few low-level wands, as well as oils that can be applied to weapons providing a temporary buff. All Enchanters make their own magical rods which they need in order to cast enchantments. The disenchanting ability available to all enchanters could be considered the "gathering component" to enchanting.
Engineering Icon
[Engineering]
Engineer mechanical devices, trinkets, guns, ammunition, goggles, and explosives, such as grenades, explosive sheep, mechanicalpets, etc. Pretty much, being an Engineer gives you all sorts of unconventional and sometimes useful abilities. Usually these items are crafted with metal, minerals, and stone. Most engineering products can only be used by engineers. While not as profitable as the other professions, Engineering is often taken to be one of them most entertaining ones. Engineers can specialize as Goblin or Gnomishengineers.
Inscription Icon
[Inscription]
WotLK
Create glyphs that modify existing spells and abilities for all classes. Also creates buff scrolls which were previously only looted items and some offhand books and trinkets which often provides different spells. A scribe can also create vellums for storing enchantments performed by Enchanters for later use, scrolls which can teleport the scribe around in the world (or to a random location if the user is past the scroll's level limit) and Darkmoon Cards. Inscription comes with the ability to mill herbs to create pigments, needed to craft inks. Inscription has no specialization within the profession.
Jewelcrafting Icon
[Jewelcrafting]
TBC
Craft rings, necklaces, BoP trinkets, jeweled headpieces and all kinds of powerful gems giving all kinds of attributes to be placed in special armor or weapons. No matter what class you are, being a Jewelcrafter is always useful as powerful BoP-gems can improve any stat and attributes you need. The extra ability of Prospecting comes with this craft, which allows you to prospect minerals from raw ore(that has been mined but not smelted), thus supplying you with the raw / uncut gems you need.
Leatherworking Icon
[Leatherworking]
Work leathers and hides using such items as thread and salts into goods such as leather armor and armor kits. Leatherworkers can also make very low level cloth capes and, after level 40, sets of mail armor. Other things they can craft are different bags, drums giving various buffs and abilities, and riding crops.
Tailoring Icon
[Tailoring]
Sew all sorts of cloth goods, including cloth armor and many kinds of bags. Also weave raw cloth items such as linen cloth into bolts of that type of cloth. Other crafted goods are nets to slow enemies with, flying carpets to ride on, and magical threads which empowers items they are attached onto. Usually requires various types of thread to make finished items.

Secondary professions Edit

ProfessionDescription
Archaeology Icon
[Archaeology]
Cataclysm
Gathering - Unearth valuable artifacts and earn unique rewards. These artifacts may include companion pets, mounts, poweful weapons and armor, toys or other useful items as well as grey quality "junk" that can be vendored for gold.
Cooking Icon
[Cooking]
Crafting - Cook ingredients to create food that can also provide temporary buffs. The buffs can increase nearly every stat, and some give you unusual passive abilities. In order to cook, you must usually create a campfire. Completing certain cooking quests give cooking awards which unlock new recipes and even a Chef's hat which increases cooking speed.
First Aid Icon
[First Aid]
Crafting and Service - Create bandages and poison-cleansing anti-venoms and apply them. Considered a must-have-profession for all classes who are not able to heal themselves via magic or the like. Bandages can be used on targeted players of the same faction that are within range of the caster.
Fishing Icon
[Fishing]
Gathering - Fish from lakes, rivers, and oceans (and more) using a Fishing Pole. The items you fish up can be anything from gray junk to epic treasures and even a couple of raid bosses. Many fish can be eaten raw, but Cooking them usually enhances their restorative powers or duration of buffs provided.

Pseudo professions Edit

These skills are not true professions in that they are not available to all classes and do not gather or create something directly to make money via something like the Auction House (which all true professions can now that Enchanting can be applied to scrolls which can be sold).
ProfessionDescription
Lockpicking Icon
[Lockpicking]
Service - Open locked chests and doors. Lockpicking used to be a Rogue class skill. It is now an ability within the rogues spell book. The rogue's lockpicking ability scales with the rogue's character level times five (LVL*5), up to a maximum of 425 at level 85. Lockpicking services are often in demand and are marketed/solicited on the trade chat channel. Not really a profession. Almost purely a class skill, but can be used like a service profession.
Riding Horse Icon
[Riding]
Movement - Required to ride a mount. Riding is a skill that is taught like a profession, but it only provides a single skill (a riding ability) at each major proficiency level. It costs much more than a normal profession and it requires a much higher level than normal professions. It does not gather, nor produce. Some recently added mounts allow passengers, which might be used to provide a service, generating income. (Mounts are quite helpful when gathering.) Resembles a secondary profession in that it is available to all characters.
Runeforging Icon
[Runeforging]
WotLK
Enhancement - Death knight ability, which allows the Death Knight to affix their weapon with runic enchantments. Not really a profession. Purely a class skill, but resembles a very narrowed version of Enchanting.